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Kyprianos Demosthenous


We are pleased to welcome back 3-D artist, Kyprianos Demosthenous to our Artists’ Alley!

Kyprianos attended art lessons when he was younger, but feels that he was only able to expand his horizons further when he started self-learning, experimenting with different materials and creating his own techniques. As a young boy, he was inspired by many monster and dinosaur movies, such as Godzilla, Jurassic Park, King Kong and many others. He loves creating sculptures of life-size dinosaurs, as well as making paper guns with real working parts, using materials such as paper and cardboard. He also likes to paint and sketch, to create his own characters and also does a bit of animation.

In 2014, he won the international award for A level art for having the best grade in the world and also participated in the worldwide F1 school competition, for which his team won first place in Cyprus and travelled to Austin Texas, where they competed with the rest of the first-place winning teams from other countries. In the finals, his team received 13th place out of the 32 teams that took part in the competition. A number of Kyprianos’ sculptures and paintings were displayed in the Saatchi gallery in the UK. Currently he is studying Fine Arts in the University of Creative Arts. His future goals include to work in the film industry as a special effects director, to create his own film and animation series and also to work as an art teacher!

Visit Kyprianos’ online gallery to see more photos of his work.

Charalampos Ioannides (Colto Comics)


Meet our next Featured Artist, Charalampos Ioannides from Colto Comics!

Charalampos, also known as Colto, was beamed down to Thessaloniki sometime during the glorious golden decade of the 80’s. Right after kindergarten (!), he studied Economics and Tibetan zoography in Hannover. He worked abroad and in Greece, both in the private and public sectors. His relationship to comics and books in general, had always been tight – almost an addiction. Besides his Hellenic mother language, he can read and write in English, French and German. Moreover, he speaks proficient Caribbean, occasionally Farsi and the language of dolphins!

Caribuenos – Tales of the legendary Captain Mugbeard” is his primal attempt at his comic book art debut, which will soon be available for a broader audience, other than his usual, imaginary friends and the kind neighbour on the 3rd floor.

You can have a glance at his work at the following websites: ColtoComics and ArcTheOriginal.

Gregory Santorineos


Cyprus Comic Con welcomes illustrator and comics creator Gregory Santorineos, who will be showcasing his work at this year’s Artists’ Alley!

Gregory was born in Athens on 16/07/1971. He attended free-hand drawing lessons at Veloudakis art school under the guidance of Thodoris Pantos. He graduated from AKTO with a degree in Graphic Design, in 1995. In 2012, he participated in GC fanzine #3. Subsequently, he also contributed in the issues #4 and #5. His first personal project took form in 2014 and was called “Το ριζίτικο των Ανωγείων“, published by Comicon-Shop Renieri. Furthermore, he participated in “ΡΙΓΗ” issues #3 and #4, as well as in issues #2, #3 and #4 of “ΤΣΟΦΛΙ“, by the same publishing house.

He collaborated with the Editor’s Journal at KARE KARE with “Η Μέρα της κρίσης” (Judgement Day). In 2016, he began working with the Canadian online games company VESUVIUS MEDIA, that aimed to promote their games through comics. He has participated in various group exhibitions, including “ΚΟΜΙΚΟΜΑΝΙΑ”, “ME ΠΕΝΑΚΙ ΚΑΙ ΣΚΑΠΑΝΗ” and “CIVIL WAR”. In the second Athens Con, he participated in an exhibition titled “ΕΝΟΣ ΚΑΚΟΥ ΜΥΡΙΑ ΕΠΟΝΤΑΙ”.

To see more of Gregory’s work, visit his personal artist page on Facebook.

Noy Kamarin Vered


Our next Featured Artist for CCC17’s Artists’ Alley is Noy Kamarin Vered, also known as Bakaneko33!

Noy Kamarin is a 19-year old artist who constantly strives for perfection in her art and to develop her own unique style. She is currently a character designer for Yandere Dev and while she is primarily self-taught, she did attend art school for a few years. Her dream and personal goal is to become a source of inspiration for other artists, old or new, to inspire them to follow their hearts and open up to new ideas, as well as to learn to develop their own unique style.

She describes her drawing style as rather special and colourful, but at the same time a bit dark, similar to the way of how she sees the world around her. She takes a lot of her inspiration from Japanese guro manga artist Shintaro Kago and aims to become as iconic as him in the future!

If you are a fan of Bakaneko33’s work, you can follow her on Facebook and support her work on Patreon and RedBubble.

 

Interview with the creator of Rhyme: The Rap Challenge!


Mechanical Egg Games

Cyprus Comic Con is proud to introduce to you Mechanical Egg Games, a local board game design company behind a hilariously fun upcoming party game called ‘Rhyme: The Rap Challenge’, which challenges the players to become – you guessed it – the best rapper they can be!

Today we are thrilled to get to have a chat with the mastermind behind Mechanical Egg Games, Andonis Michanikos, to find out more about the game and when we expect to get our hands on it!


First, please tell our readers a little bit about yourself. Who is behind Mechanical Egg Games?

My name is Andonis Mechanikos, I am a lawyer and I am 36 years old. Ι have been involved intensively with board games for over 10 years, starting in 2005 and then never looking back! To me, board games are more than just something to pass the time. They sharpen your mind as playing involves strategy, they encourage you to use your imagination, critical or fast thinking, using your skills and reflexes and many others. Moreover, they provide a way to stay away from computers and phones and socialise with friends, meet new people and have an enjoyable time. All these positive aspects are the reasons that pushed me to design my own games through Mechanical Egg Games Ltd, the company I created for this specific reason. The name of the company is the amalgamation of mine and my wife’s surnames, which I thought was fun and interesting at the same time!


‘Rhyme: The Rap Challenge’ is an extremely fun and creative party game that challenges the players to create rhymes and perform them on the beat! Give us a brief description on how it’s played.

Rhyme: The Rap Challenge is a new, unique, entertaining party game for the whole family which gives players the chance to discover the rapper in them! Creativity, fun and lots of laughter!

Things are simple – players choose words from cards of different categories, write their own verses on any subject, as long as they rhyme, rap them on the beat and collect points. At the end of 4 rounds they will have created their masterpiece – their 16 bar rap song!

The player that accumulates the most points is the winner.


How did you come up with the idea to create a rap game like Rhyme?

Around September 2015, my wife started writing lyrics for rap songs. At the time, I was gathering information and ideas from everything around me, trying to find a good theme for a board game. I had a few ideas but nothing spectacular. And then, one day my wife asked me to listen to her rhymes while she was rapping to the beat and it just hit me! Why don’t I make a game out of it?

 

What about you, are you good at rap and creating rhymes?

I wasn’t really any good before creating the game but once I started play-testing it that change. I became a little bit better with each successive test. I play-tested the game heavily so after all those sessions I can safely say that right now I am quite good at it!


You participated at ‘Spiel’ in Essen last October, the largest annual board game exhibit. How was that experience for you? Have you participated in any other board game conventions around the world thus far?

Play-testing a game with friends and family is one thing but if you really want to put a game to the test you must take it for a spin. My first presentation of Rhyme was at the national Greek competition for prototype games “Epitrapezoume 2016” at the end of May 2016. There, everyone who played the game were telling me that it was a great and fun experience and something different than usual.

A week later, I was present at the UK Games Expo 2016. Again, people were having the same reaction and excitement while playing and commented how much they liked the artwork. Families also told me that it could be used for educational purposes as it is a very creative game. By the end of the convention I was overwhelmed by the love, excitement and enthusiasm that my game received by so many people.

The biggest test however was Essen Spiel 2016 in Germany, in October. There was nothing that could prepare me for that. Seven massive halls with literately tens of thousands of people – kids, families, grownups, older people – gathered there for 4 days in order to inspect, try and buy the newest board games in the market. A very lively and vibrant exhibition as everyone was in good spirit and ready to enjoy themselves by trying out new board games.

On the other hand, however, Spiel was very demanding as the competition is very high and as a creator you really have to show something different and unique that will catch the attention of people – hard thing to do when you competing with 400 other exhibitors!

Fortunately everything went well. I had the same reaction from people as in Greece and England. The success that Rhyme: The Rap Challenge had in Essen by even more people made me realise that I should take it all the way.


Tell us a bit about your plans for production, is there a crowdfunding page where people can support the game and aid in its realisation?

My team and I are hard at work, preparing for our Kickstarter campaign, with an English and Greek version of the game, that will be launched early 2018, around February – March. We would like all the help we can get from people in order to gather the funds needed for production. So, if you are interested keep checking the Facebook page for updates like the Kickstarter preview page and the date we will launch our campaign.

We want the game to be a unique and fun experience for everyone so we are also experimenting with the way the box and the artwork will look like. Moreover, we are in the process of composing our own music that will be available to download from our website for free and will be used for gameplay.

At the same time the Kickstarter page, the manufacturing and the distribution are being organized. We do not want to leave anything to chance.

 

Where can someone find out more about Mechanical Egg Games and ‘Rhyme’?

We are in the process of putting the content together for the websites of Mechanical Egg and Rhyme: The Rap ChallengeUntil then, people can visit the Facebook page or email me at info@mechanicalegg.com.


Any last words?

This two-year journey has been an absolutely amazing experience and I hope that it will also be a successful journey as it will allow me to realise a very big dream of mine. As a newcomer to the game designer world, I would like to tell everyone out there who has a dream, to never quit because despite the hard work and the patience needed, it is all worth it in the end.